Project
VR game · spatial puzzle
Maze Walker
- Unity
- Meta Quest 2
- C#
- Game design
Maze Walker is a room-scale VR puzzle game built for the Meta Quest 2, where you navigate and solve your way through a shifting maze.
Designed for room-scale VR
Built in Unity with C#, it uses Quest 2 head and hand tracking so you physically move and reach to progress, with mechanics tuned for comfort and presence.
How do you make a maze feel real enough to get lost in?
The focus was spatial interaction and comfort, keeping the player oriented and motion-sickness-free while the maze changes around them.