Project

VR game · spatial puzzle

Maze Walker

A room-scale VR puzzle game for the Meta Quest 2.

A room-scale VR puzzle game for the Meta Quest 2.

  • Unity
  • Meta Quest 2
  • C#
  • Game design

Maze Walker is a room-scale VR puzzle game built for the Meta Quest 2, where you navigate and solve your way through a shifting maze.

Designed for room-scale VR

Built in Unity with C#, it uses Quest 2 head and hand tracking so you physically move and reach to progress, with mechanics tuned for comfort and presence.

How do you make a maze feel real enough to get lost in?

The focus was spatial interaction and comfort, keeping the player oriented and motion-sickness-free while the maze changes around them.

Available for Fall 2027 programs

Designing interaction for immersive systems.

Designing interaction for immersive systems.

Based in

Abu Dhabi, UAE

From Bangladesh

© 2026 Ahbab Al Mohammad Siddiquee

Electrical Engineering, NYU Abu Dhabi · Class of 2027