Archaeological VR exhibition
Immersive VR for digital exhibitions of archaeological sites and prehistoric rock art across Arabia, with 3D-printed artifact replicas.

Immersive VR for digital exhibitions of archaeological sites and prehistoric rock art across Arabia, with 3D-printed artifact replicas.

A robot-aware framework for deploying open-vocabulary detectors on resource-constrained mobile robots, where benchmark accuracy alone doesn't predict whether a model can actually drive the robot.

An old combination lock reimagined as motion. Three gestures, captured by a single accelerometer, recorded and replayed to unlock a resource.

Cable-driven soft exoskeleton applying corrective forces for kyphosis posture rehabilitation. Robothon runner-up.

An end-to-end wearable ECG, taken from breadboard prototype to a finished custom PCB with a full analog front end and noise filtering.

I'm an electrical engineering student at NYU Abu Dhabi, building at the intersection of hardware, software, and human perception. My projects run from VR exhibitions of archaeological sites to robotics, embedded systems, and biomedical hardware.
What ties them together is the human body and its senses: how people perceive and move through physical and digital space. I like building the whole thing, the circuit, the system, the user study, and the reasoning documented behind each decision.
I grew up in Chittagong, Bangladesh, and I'm working toward graduate study in HCI and immersive computing.
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