Research

Research

Research

Archaeological VR exhibition
01Experience design · cultural heritage

Archaeological VR exhibition

Immersive VR for digital exhibitions of archaeological sites and prehistoric rock art across Arabia, with 3D-printed artifact replicas.

SCOUT: open-vocabulary detection on mobile robots
02Robotics research · CoRL 2026 (under review)

SCOUT: open-vocabulary detection on mobile robots

A robot-aware framework for deploying open-vocabulary detectors on resource-constrained mobile robots, where benchmark accuracy alone doesn’t predict whether a model can drive the robot.

Object persistence under correlated RGB-D misses
03Robotics research · ICASSP 2027 (under review)

Object persistence under correlated RGB-D misses

When a robot’s depth camera misses an object several frames in a row, should it conclude the object is gone? A controlled comparison of how Bayesian persistence filters should count repeated misses.

Cover image
04Graphics research · perception & VR

Perception-aware 3D Gaussian Splatting

Foveated, perception-aware 3D reconstruction and rendering for VR/AR, spending detail where the eye actually looks.

Projects

Projects

Projects

KinetiKey: a gesture combination lock
01Embedded systems · gesture interface

KinetiKey: a gesture combination lock

An old combination lock reimagined as motion. Three gestures, captured by a single accelerometer, recorded and replayed to unlock.

Prodigy: soft robotic rehabilitation
02Product design · healthcare impact

Prodigy: soft robotic rehabilitation

Cable-driven soft exoskeleton applying corrective forces for kyphosis posture rehabilitation. Robothon runner-up.

ECG acquisition system
03Hardware · biomedical

ECG acquisition system

An end-to-end wearable ECG, taken from breadboard prototype to a finished custom PCB with a full analog front end and noise filtering.

Cover image
04VR game · spatial puzzle

Maze Walker

A room-scale VR puzzle game for the Meta Quest 2.

Cover image
05Design competition · 3rd globally

NSS Space Settlement

A full space-settlement concept that placed 3rd globally in the NSS Space Settlement Contest.

Available for Fall 2027 programs

Designing interaction for immersive systems.

Designing interaction for immersive systems.

Based in

New York

From Bangladesh

© 2026 Ahbab Al Mohammad Siddiquee

Electrical Engineering, New York University · Class of 2027